The Space Shooter game is live!
(No Philosophy Friday post today. I’ll label it when it is written. I had one fresh and ready, but WordPress ate it.)
I’m putting my VR idea on the back-burner because I don’t have much VR experience or equipment. I have this vague idea for a 2D platformer where the player has a limited number of moves to get to the top of the stage. Like a combo-oriented game. I’ll be doing the closest tutorial I can think of for that idea and then get to work on it.
- Get the Cloud Build for the Space Shooter working and link you to my built test game.
- Iron out the last few bugs (namely, destroyed asteroids give 20 points instead of 10) (I’ll do this next time)
- Start on a 2D tutorial
Time: 1:05:31 (2x time for next 3 days to catch up)
- Figured out how to build a WebGL game through Unity. Cloud Build still not working, but you can try the game here.
- Started the 2D tutorial. Learning how animations are handled in Unity.
I’ve been having this lingering cold, but I’m finally 100%. No comment so far on this 2D tutorial besides my thought that I want to build a 2D game as my first solo project. It’s gonna be ugly, but hopefully fun 🙂
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