Day 63

I’m not motivated to polish Leapman right now. I’m scoping the game down and moving on to making an RPG. (My first love!) We’ll see if I want to return later and polish that sucker up.

I’ll call the game finished when I get here:
-One level that makes sense with crisp mechanics.
-One power-up available to pick up that grants infinite blink

Today, I’m gonna do a quick and dirty lesson on menus.

Time: 39:14

Commit

Cool! I understand menus and scenes in Unity better. Unity scenes represents each separate screen of your game. So in Zelda, the main menu is a scene, each area is a scene, your inventory screen is a scene. And I write the code to switch between them as necessary.

My first menu. (Disclaimer: I am not an artist.)

screen-shot-2016-12-23-at-2-34-37-am

View at Medium.com

Advertisement
Day 63

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s