Forget safety. Live where you fear to live.
Destroy your reputation. Be notorious.
— Rumi, “Bewilderment”
2 days in a row. Focus is the name of the game.
From last post, my next steps:
-Create impassable wall to make blink useful
-Decorate the level goal to make it obvious
-Improve GUI so the player understands
-Find ways to make the game feel more alive (graphics, particles, sound)
What I learned:
-Added impassable wall
-Added some instructions on top-left
-The concept of local and world space (local is based on object, world is universal)
-Explored how to make powerup work and rotate, got stuck for 45 min
Next: Finish up powerup