I got Link lookin’ good! 😉
This extremely informative tutorial gave me tons of tips on Unity. Writing the info here so I can remember.
Anisotropic textures – Textures that have filtering applied that makes it look better at extreme angles. This only applies for 3D games. Could even cause graphical problems in 2D games.
Anti-aliasing – Technique that uses averaging algorithm to smooth over jagged edges in textures to hopefully make it look more realistic.
Collider visualization – You can more easily debug collider issues using visible colliders in the settings.
Pixel snap – Avoid float imprecision for pixel rendering using this material on the spritesheet.