Sword hitbox works! (But it introduced bugs -_-)
Time: 1:10:00
Up next:
-Iron out my collider bugs
-Then, show you guys the hitboxes in action
I explored how input works on A Link to the Past on this emulator. The first directional input determines which way Link faces when moving. (He faces the first direction. When the side buttons are pushed, he strafes.)
My current setup is arbitrary. It’s based on which direction is checked first in the code. I want to switch it to the original game’s system. Now to figure out how…
Future task:
-Update movement system