Day 186

Time: 38:18


Had to rummage through my cobwebbed memories and tease apart what each element in this system does.

DialogueHolder: Holds dialogue for each game object, simple text holder. Assigned to each dialogue trigger zone. If the player is in the zone and they press a button, the DialogueManager is populated with the lines here and notified to display them.

DialogueManager: In direct control of the text box. Sets box active, displays the populated lines one at a time, and tells the player to stay put while the box is active.

Ran into a bit of a snag with this setup. The holder has to fire off the first text display for this code to work. Now the text scrolls as expected!

Short-term plan:
-Streamline dialogue and add response choices
-Add simple background

Day 186

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